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Old Jan 14, 2006, 03:52 PM // 15:52   #1
Krytan Explorer
 
 
Join Date: Jun 2005
Location: America
Guild: The Kansas City Hotsteppers [KCHS]
Profession: R/
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Default No Nonsense Axe Spiker

Profession: Warrior/

Name: No Nonsense Axe Spiker

Type: General PvP (tested in arenas and tombs)

Category: Spiker/Damage

Attributes:
Axe Mastery: 12 + superior + hat = 16
Strength: 12 + minor = 13

Skills Set:
Eviscerate {Elite} (Axe Mastery)
Executioner's Strike
Penetrating Blow
Swift Chop
Frenzy
Sprint
"For Great Justice!" OR Purge Signet
Resurrection Signet

Summary:
This is what an axe spiker build looks like. The four attack combo can potentially kill a caster outright. With Frenzy engaged, it's over before you can blink. Build up adrenaline, engage Frenzy, and unload the attacks in order on an unsuspecting victim.

Notes & Concerns:
No nonsense here, just a lot of damage and a deep wound really fast. I have used this build very successfully in tombs as a target caller in a smiting team. Also good in arenas, though a little bit weak defensively for CA; I use Purge Signet in CA.

Credit: All the hombres that helped me test this build months ago.

Last edited by Tellani Artini; Jan 14, 2006 at 04:03 PM // 16:03..
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Old Jan 14, 2006, 05:44 PM // 17:44   #2
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Pretty basic build, no healing means you will need healing monks and I can see this build failing in the 4 on 4 arena.
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Old Jan 14, 2006, 07:29 PM // 19:29   #3
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At the risk of seeming like a n00b, can i ask, why Swift Chop? Why not something equivalent, maybe even like Power Attack, that does more damage? If you're going to be hunting casters primarily, then Swift Chop's "deep wound if attack is blocked" ability won't be all that useful, right?
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Old Jan 14, 2006, 07:39 PM // 19:39   #4
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I'd switch out "For Great Justice!" for "To The Limit!", in my experience TTL is much more efficentat recharging your adren after a spike. Also, I would drop Swift Chop for either a support type skill. Evis >> Exe >> Pen is enough IMO; I think that you could get more use out of something like Gale or Endure Pain or Disrupting Chop.
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Old Jan 14, 2006, 07:48 PM // 19:48   #5
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If I remember swift chop allways hits? So when a monk uses some sort of ench it could prove usefull.. Though I may have got the skill wrong...
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Old Jan 14, 2006, 07:50 PM // 19:50   #6
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Join Date: Oct 2005
Location: maryland
Guild: InYurFace Gaming [IYF]
Profession: R/
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umm seeing is warrior and axe..why not tigers fury instead of frenzy or even IWAY is great just for the attack boost

woah dude.. i have the perfect name for ya build.. lets call it a "rambo"

Last edited by fiery; Jan 14, 2006 at 07:54 PM // 19:54..
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Old Jan 15, 2006, 03:31 AM // 03:31   #7
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switch out swift chop for wild blow, whats the use of adrenaline if you are gonna be owned by blocking and evading
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Old Jan 16, 2006, 01:07 AM // 01:07   #8
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If someone is blocking or evading, you change targets. But I'm not here to teach people how to play warrior.
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Old Jan 16, 2006, 02:00 AM // 02:00   #9
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Touchy touchy....

Actually getting rid of the block/evade stance with Wild Blow is a very solid Warrior tactic.

Wild Blow for Swift Chop, or maybe Distracting Blow for Swift Chop.
Disrupting Chop for Penetrating Blow, or maybe Axe Rake for Penetrating Blow.

The added interrupt is nice to stop heals and ressurections. After your Eviscerate/Executioner's spike you don't really need more than normal attacks or maybe Wild Blow to seal the fate of your victim.

I'd stay with For Great Justice!, To the Limit! is a bit conditional for efficient results.
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Old Jan 16, 2006, 02:44 AM // 02:44   #10
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Join Date: May 2005
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I'd go with Gale instead of For Great Justice .
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Old Jan 16, 2006, 02:55 AM // 02:55   #11
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Switch in Axe Rake in for Swift Chop and you're golden
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